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https://hdl.handle.net/20.500.14094/90006220
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2025-05-31
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90006220 (fulltext)
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メタデータID
90006220
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open access
出版タイプ
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タイトル
Research on urban landscape design using the interactive genetic algorithm and 3D images
著者
Koma, Seiki ; Yamabe, Yuichiro ; Tani, Akinori
著者名
Koma, Seiki
著者ID
A0947
研究者ID
1000070362762
KUID
https://kuid-rm-web.ofc.kobe-u.ac.jp/search/detail?systemId=bac6ff587cac75f2520e17560c007669
著者名
Yamabe, Yuichiro
山邊, 友一郎
ヤマベ, ユウイチロウ
所属機関名
工学研究科
著者ID
A0891
研究者ID
1000050155199
KUID
https://kuid-rm-web.ofc.kobe-u.ac.jp/search/detail?systemId=f0195a4ba8ed5318520e17560c007669
著者名
Tani, Akinori
谷, 明勲
タニ, アキノリ
所属機関名
工学研究科
言語
English (英語)
収録物名
Visualization in Engineering
巻(号)
5(1)
ページ
1-1
出版者
SpringerOpen
刊行日
2017-02-20
公開日
2019-07-26
抄録
Background: Generally, there are different optimal solutions with regard to urban landscape planning depending on the area and the opinions and characteristics of community residents. Furthermore, when considering urban landscape and/or city-planning regulations, it is important to include residents’ opinions based on voluntary activities like participation in town development on a regional scale and its management. However, residents’ opinions are difficult to quantify, as many do not have specialized knowledge. Therefore, when an administrative body plans a city, a system to include residents’opinions on urban landscape options is required. Methods: In this study, an optimization system for urban landscape design was proposed using an interactive genetic algorithm (IGA). In this system, three properties of an urban landscape, that is, wall surface positions, heights, and building textures, were varied and the resulting urban landscape images, developed using OpenGL, were subjectively evaluated by users. Weighted scores were then calculated using the paired comparison method. In this system, a site of 200 m × 70 m was assumed and 20 buildings were located on 20 m × 20 m lots. The building widths were fixed at 20 m, and wall positions from the sidewalk varied from 10 m to 20 m at 2 m intervals. The building heights varied from 20 m to 40 m at 4 m intervals, and eight building textures were considered. Two simulations were performed: Case 1, in which the three parameters were evaluated simultaneously; and Case 2, in which the three parameters were evaluated individually. The same 10 users participated in both cases. Following completion of each case, questionnaires were administered to users in which they were asked to confirm that the results obtained matched their expectations. Results: The results demonstrated that individual users were satisfied with the results generated based on their evaluations. In both cases, the results were obtained from the optimal results of the system as the result of questionnaires. Conclusions: It is necessary to re-examine the evaluation order and evaluation method used as evaluation order may affect optimal results. Furthermore, since users generated different optimal results, it is necessary to develop an optimization system for urban landscapes that allows for collaboration between users.
カテゴリ
工学研究科
学術雑誌論文
権利
© The Author(s). 2017.
This article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.
関連情報
DOI
https://doi.org/10.1186/s40327-016-0039-5
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資源タイプ
journal article
eISSN
2213-7459
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